#pragma once
#include "ServerPlayer.h"

class CLobbyPlayer : public CServerPlayer
{
public:
	CLobbyPlayer(void);
	~CLobbyPlayer(void);

	virtual BOOL OnInitialUpdate(const char *szServerIP, int nPort, int nOrigin, int nServerId);
	virtual Msg* CreateMsg(DWORD dwMsgId, int nLen);
	virtual BOOL OnMsg(Msg *pMsg);
	virtual void OnDestroy();

protected:
	BOOL OnSignup(LMSignupMsg *pMsg);
	BOOL OnSignoff(LMSignoffMsg *pMsg);
};